I’m seeing more of Act I of N2. But, this morning, via the Anime Group on Gab.ai, I saw something that called to mind my very first literary (and coding) work: the visual novel, OTChi Kocchi. Originally developed in Japan, they are very popular in Asia; typically, they took an idea developed in the West (‘choose your own adventure’) and married it to emergent computing technology. Often mischaracterized as ‘dating-sims,’ with pornography, that a bit like saying that because of the nudes, everything in the Louvre and Vatican should be burnt.
It is not a normal thing for me: reminiscing. In fact, usually, I hate it. Like any old aristocrat, I revel in the images and stories of my family, stretching back hundreds of years, but personally? Feh.
But, this really isn’t personal… like my trad novels, my visual novel – with the amazing illustrations of Will Deonne – is a four-part novel where the reader determines the end of each story. If there are choices, that means it is a kind of game. If it is a game, then it must be possible to lose. Will made me older to that.
Having said all that to say this: in quick succession tonight, I’m posting something that’s never been seen before… the raw background stories of the four main characters that the player/protagonist encounters in OTChi Kocchi. The writing is raw and often half in Python Code, but shouldn’t glimpses behind the curtain be unsettling?
OK Prelude 1/4: Aoi
Continue reading “Retro: 1/4” →